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English Lit 11-16
Science 11-14
Humanities 7-11
Science 7-9
Science 9-11
History 11-14
Geography 11-14
Design Tec 11-14
P.E. 14-16

Raising Achievement in
English
Literature



  • CD-ROM qualifies for eLearning Credits
  • ICT for use in whole-class teaching
  • For use on interactive whiteboards or
    with PC & digital projectors
  • All interactive files also appear in Word versions for use on an OHP

    Click here for topics
Each CD-ROM includes

Blockbusters

Block
Question of...


Dominoes

Reveal

 

INTERACTIVE GAMES
22 Blockbuster games
22 Question of … games
22 Dominoes games
22 Reveal games

ALSO INCLUDES
22 sets of key words in four different formats for display or language games
22 extended writing tasks with writing frames differentiated to provide access to all and challenge the most able
22 multiple-choice tests in Word and Promethean versions using the ACTIvote system

 
 
The activities on these CD-ROMs are designed around
The four stage approach to raising achievement
Topics included on the CD-ROM
1.

MacBeth

2. Romeo and Juliet
3. Across the Barricades
4. Animal Farm
5. Buddy
6. Demon Headmaster
7. Holes
8. Kes
9. King of Shadows
10. Of Mice and Men
11. Refugee Boy
12. Roll of Thunder Hear My Cry
13. Skellig
14. Cold Stone
15. The Highwayman
16. The Signalman
17. The Speckled Band
18. The Wind Singer
19. WW1 Poetry
20. Poetry: Gillian Clarke
21. Poetry: Seamus Heaney
22. Poetry: Other Cultures and Traditions

Each CD-ROM comes with thorough guidance on how the interactive games can be used to maximize interest, improve test results and raise the motivation and self-esteem of pupils of all abilities.